720p models are adequate for many users, and cost about the same as more sophisticated cameras. Those featuring 1080p require more storage and bandwidth, but also provide greater detail for not too much higher a price.
the life of others 1080p vs 720p
1080p signifies high definition: 1920 pixels in width and 1080 in height, or a 16:9 widescreen aspect ratio. 720p cameras feature older technology, though legacy installations can be easily integrated with newer systems.
Real-time video streaming to a mobile device will be easier with 720p quality due to its lower bandwidth requirements. Most internet connections can easily stream at 1080p without issues, but a slowdown may cause lag with higher-resolution cameras.
Even when recording continuously for one week, a 1080p camera will consume only 113 gigabytes (GB) of space. Many modern cameras also have advanced features such as motion sensors and video analytics. Since these are activated only when movement is detected, they extend memory, storage, and battery life.
No specific system can capture every scene, however a higher-resolution security camera provides a slightly better chance of collecting important details. Stiffer competition has lowered the price of 1080p cameras comparable to 720p models. An upgrade could be worth the slightly higher cost.
In the United States, there are two standard resolutions for cable TV broadcasts: 720p and 1080i. Much like 1080p, the number refers to the vertical resolution of the screen, 720 and 1080 pixels. The letter refers to either progressive scan or interlaced scan. Every TV sold today uses progressive scan, but they're also compatible with a 1080i signal.
In total pixels, 1080p offers over twice that of 720p, therefore 1080p is sharper and clearer. Other factors aside, although both are considered to be a part of the HD standard, 1080p has been considered the industry standard for monitors for a while now. 720p resolution has already reached peak adoption and is declining in popularity.
Although 1440p, or WQHD, has 4 times more pixels than 720p. 4K, or Ultra HD, offers 4 times that of 1080p. 4K is undergoing a much faster adoption rate than that of 1440p, with a 50%+ US market share expected by the end of the decade. Conversely, 1440p has remained within the smartphone industry for over a decade.
We performed the same experiment (using H.264) across four different kinds of videos and found that on average, for bit rates less than 7 Mbps, 720p videos had a higher perceptual quality than 1080p videos. Doing the same experiment, but using HEVC (which is used by the BoxCaster Pro with the BoxCast Platform), 1080p beat out 720p at bit rates over 2.2 Mbps.
Resolution is the measure of pixels in an image. In the context of 720p and so on, the number refers to the pixel height of the image in a 16:9 aspect ratio. So 720p is actually a 1280 x 720 resolution, while 1080p is 1920 x 1080, and so on.
SD resolution is standard quality resolution. The resolution often refers to a pixel height of 480 in a single image. The frame is more detailed than that of a 360p, 240p, or 144p image , but less detailed than one that is 720p or 1080p.
I agree with the perspective of the article and Jeff Grubb. The new Switch model screen will look great. The other thing to consider is that 720p OLED screens are probably much cheaper than 1080p. It will be "good enough" to deliver a great experience and allow them to keep the cost down.
720p is a brilliant resolution for a screen that size. There are barely any games that hit 720p in handheld, so it would be great to get hardware that hits that. As an example, Arms or Mario Kart 8 Deluxe run at a locked 720p handheld and locked 1080p docked - they look great. Also the fact that it has an OLED screen is a massive jump in quality. Response time, black levels, contrast ratio and colour saturation will all be massively improved. It's going to look incredible.
For the Switch Pro to hit 4K there is obviously going to be DLSS involved. DLSS tends to give you a 4x jump in resolution from its source resolution. So again, a Switch that can comfortably hit 720p in portable mode and 1080p (internal) in docked mode will give a really great 4K image using DLSS.
So I have no issue with the screen still being 720p, what I want to happen is that the Pro model does have a bit more grunt so older games get patched to actually run at native 720p handheld and native 1080p docked.
Alot of people also forget that even at 720p a temporal sampling method can further smooth out any jagged edges. If a pro is upscaling 1080p to 4K on TV, it has enough grunt to make a 720p image look outstanding.
I said that the current 720p resolution is fine and doesn't need to be any higher. That they want to replace the 720p LCD with a 720p OLED panel is insignificant and nothing to get angry about. It might actually improve battery life a little, which is always welcome.
@Dr_G_Lemaitre Yeah, usually well maintained software will look good on whatever common resolution it targets. All Switch software needs to support 1080p/720p/480p widescreen, but some can actually look pretty funky if you run then at 480p.
If they can do 720p with 60fps stable portable I will be fine with that. 1080p @60fps would be pushing it and battery drain would be instant. And most won't be so close that you be hard press to see details differences in such small package. Now at 4K TV which I have a 2K gaming monitor that has a Dock attached to it along with my 1080p HDTV that also has a Dock so I can play on which screen I want. And with the new device I might I'll be able to use my laptop monitor to as output with the Dock to give more playing options.
Reading the comments here and elsewhere, it's amazing to see, what Nintendo can get away with. For years now, there are a lot of smartphones that have 1080p+ displays, really deliver the higher resolutions and run as long (if not longer) as the Switch. Most of them are also smaller than 7 inch. I dare you, take an old 720p smartphone and put it next to a 1080p one, then tell me again you don't see any difference in clearness.
@westman98My smartphone has more than 1080p and it most definitely also runs the higher resolution. Whether games support this resolution is a different story and completely besides the point. Again, compare a 720p display with a 1080p display and tell me there is no difference ... The goal for Nintendo should be to give us a Switch that can handle 1080p and STABLE 30FPS (at least) in handheld mode. As smartphones show, that is possible without compromising on battery life. Of course they would up the price again, but that's somewhat acceptable for a pro version. If you want to dish out less, you grab the normal or lite version.
Secondly, even if we ignore concerns over price and battery life, the fact of the matter is that there are 4800+ Switch that currently exist are all designed to run at a maximum resolution of 720p in handheld mode. Maintaining a 720 display ensures perfect forward compatible with the Switch Pro without introducing issues caused by forcing all the developers to update their games from 720p max to 1080p in handheld mode.
Do people not understand that a 7" screen running console games at 1080p would probably yield the worst battery life of any portable console in history? Why do people ignore basic logistics by being common graphics whores?
I'm not opposed to the Switch Pro having a 1080p+ display, but I understand that doing so will drastically hurt the system's battery life and divert power consumption away from the CPU, GPU, and RAM, which are the components within the Switch that are in actual need of a big upgrade to ensure stable performance, better visuals, and docked 4K support (possibly with DLSS?). A better display doesn't do that.
@lokozar there's two points against 1080p displays for the switch in handheld (or tabletop) mode:1) Displaying in game text/UI elements (this is already a problem for some games in 720p)2) Price. As well as tech and games, consoles are also defined for potential consumers by their price. If you read through the Bloomberg article, which was the original source for the OLED display story, you'll see their analysis that Nintendo would have got a good price from Samsung as well as a reliable supply (and supply side issues are big in tech at the moment)
If Nintendo went with a 1080p+ OLED display for the Switch Pro, they'd be competing rather directly against Apple, Samsung, and other smartphone manufacturers for the display, which is a battle that Nintendo will lose. A 720p OLED display ensures that Nintendo can obtain enough screens (at a cheaper price) to avoid a big shortage when they actually launch the Switch Pro.
@westman98You keep repeating nonsense. Look up my answers. I won't repeat myself again, for you. Also, your OLED competition theory falls short, because it's not about 720p vs 1080p, but about capacity. Those displays roll over the same conveyor belts. You don't have people sitting around, just waiting for a 720p order to come in, because ... what? ... They somehow are too clumsy and stupid to fiddle together 1080p displays? So, no, your 720p OLEDS will be subject to the same shortage. Why do you think there ALREADY is a Switch shortage?
1080p, 30 FPS, try to focus on that ... In what world is this not viable, too expensive or endlessly battery consuming? Once again, there are already devices out there, for the same or even fewer moneyz, that can do this and have better battery life. Why don't you see, that it could easily be done, but Nintendo just does the same trick again to save margin? That's nothing to cheer about, from a consumer point of view. Why would someone defend that?
@lokozarNothing I have said is nonsense. 720p is cheaper, has better battery life, consumes less power (leaving more power consumption for other hardware components), and doesn't introduce potential forward compatibility issues. There is also historical precedence to this, as the GBC, NDSi, and New 3DS all maintained the same display resolution as the GBC, NDS, and 3DS despite big boosts in power. Your ire exists solely because phones now have higher resolution displays, even though that higher res largely only matters for non-gaming applications like internet or Facebook browsing. 2ff7e9595c
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